#10.0.6
- Added: Setting to change the duration of dusk/dawn transition

#10.0.5
- Improvement: dusk/dawn transition improvements to a set number of steps

#10.0.4
- Improvement:Scene Control Button adjustment

#10.0.3
- Fix: sf2e fix

#10.0.2
- Added: setting to disable colour in the mini calendar header bar
- Fixed: HUD not returning after combat

#10.0.1
- Fix: allow manual weather settings

#10.0.0
- Added: Consolidate wgtngm module scene controls option
- Added: setting to hide hud on combat creation
- Added: macro to add new region behavior to regions with weather suppression (v14)
- Added: a sfx/weather type config
- Added: changed implementation of weather sfx from playlist/sounds to foundry core sound
- Added: region behaviour to suppress weather sfx (mute or muffle) (v14)
- Added: setting to setting to mute/muffle sounds in weather suppression behaviour regions and tile restrict weather.


#9.8.3
- supress sound in supress weather regions

#9.8.1
- added sf2e to pf2e calendar handling

#9.8.0
- added z-index-ui to the hud because some modules can't play nice with others.

#9.7.9
- chat forecast update

#9.7.6
- header add note fix

#9.7.5
- fixed repeating note not firing again 
#9.7.4
- moon phase length warning in maker
- moon phase length calculate button in maker
- moon phase length now has 2 decimal places in maker
- moon phase overhang wont turn into a new moon

#9.7.1
- difference update to calendar class

#9.6.8
- responsize ui for main calendar view

#9.6.5
- rework of the variation and weather temp offset
- rework of variations by biome
- custom weather temperature offset
- per biome variation temp changes
- base temp is midday
- morning and evening cool
- biome config has variation swing mulitplier (.4 to 2.5)
 - temperate (1.0): -5..-12ºF
 - desert (1.4): -7..-17ºF
 - polar (0.7): -4..-8ºF
 - tropical (1.1): -6..-13ºF

#9.6
- multi day events
- calendar maker updates

#8.9
- note guards

#8.0
- DND5e Bastion turns
- drag and drop notes to journals to link or embedd

#7.7
- v14 Checks
- Moved Scene settings to basic for 13/14 compatibility

#7.4
- Hide hud fix for players

#7.2
- scene control switch fix
- sound playlist interaction refactor
- settings refinement

#6.8
- v14 weather shader compatability
- hud regenerate weather forecast fix, now regenerates 5 days of forecast

#6.4
- created queue for canvas updates so not flooding
- fixed potential loop crash
- fixed some sanitization issues
- added temp variations to weather variations depeding on weather type
- added "add weather" to the notes

#6.1
- Player Visiblity to day note tool tip
- Added option for new note to be all day or time be default
- Weather moved from Jounral to DB - > Migrate Macro includ ed
- API to get a dates weather details (in macro compendium)

#5.6
- FX master integration
- Year view
- Macro in events
- general improvements
- hud ui improvements
- weather overrides
- polish language support


#4.2
- some darkness max logic to set illumination threshold to 0.95 if it's at 1 to enable darkness
- New view notes dialog
- New add notes dialog
- Custom Biome fix
- Weather fix
- Player view only today weather setting
- Darkness controlls in header and hud


#3.6
- Scroll on weather config
- pf2e change time fix
- pf2e calendar maker fix

#3.5
- backend rewrite
- calendar hud
- scene icons includes hud and calendar
- player notes
- pf2e compatability
- aurora rewrite


#3.2
- fixed creator scroll

#3.1
- fixed potential clash with scene config 


#3.0
- Added Calendar Wizard
- Added New Event repetition options
- Added more icon options
- Added custom icon option
- Added scene weather toggle
- Added option to hide weather forecasting from players

#2.85
- When unchecking enable weather on scene in the scene config the weather will now be set to none and sound stop playing

#2.83
- fixed note import
- added right click context on date to generate forecast


#2.82
- auto select custom bug fix
- forecast models updated 


#2.8
- Added Biome editor, with import/export
- added dock option
- Added focus fade option
- Fixed playlist permission error for players view
- Added time to events
- Added context to change weather
- setting date will set it to dawn of the date not noon
- added barovian calendar
- added weather variations per day
- fixed year zero bug

#2.6
- Full moon and aurora darkness override settings
- globalLight fix
- Weather Override Fix
- Macro Fix

#2.5
- Added real-world leap year logic for Gregorian (100/400 rule)
- Added intercalary support
- With Weather FX off, manual scene overrides now work
- Added day delta to the weather override
- updated Warhammer calendar
- added barovian calendar
- extended weather mapping
- added heatwave and aurora
- added darkness logic to full moons
- added snow temp logic


#2.0
- updated hooks
- added macro compendium with weather override macro
- added sound effects

#1.7
- Added weather and weather fx

#1.5
- Implemented the year0 offset
- Added a player visible setting for notes
- Fixed tool tip on light theme

#1.4
- Added display to the moon phase config to add a custom moon phase name.
                    {
                        "name": "new moon",
                        "display": "Black",
                        "length": 1,
                        "icon": "fa-circle"
                    },
- Added compatability with DND5e Calendar HUD
- A new note on a empty day doesn't open the note viewer after creation
